Hartmut Engel, filmography
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2009
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Max Schmeling |
- Animator on a CG airplane attack (VFX, live action feature)
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Die Geschichte der Ozeane
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- Character Animator on CG sea creatures for an infotainment TV mini series based on a book by Frank Schätzing
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| Die Siedler 7 |
- Character Animator on CG characters for the game commercial (TV)
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Planet 51
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- Character Animator on various CG lead and side characters (full CG
animation feature)
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| 2006 |
Urmel voll in Fahrt |
- Character Animator on some shots
for the cartoon character "Urmel" and others (full CG
animation feature)
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| Lauras
Wheihnachtsstern (DVD) |
- Character Animator (Motion Builder) helping out animating
in a few scenes of the full CG christmas (straight to DVD) special
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| Donkey Xote |
- Character Animator on various lead &
secondary characters, including Don Quixote, Sancho, Heraldo and others
(full cg animation feature)
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| 2005 |
Hui
Buh - Das Schlossgespenst |
- Character Animator on the lead character
"Hui Buh", a full cg ghost in a live action feature film.
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| Urmel
aus dem Eis |
- Character Animator for the cartoon character
"Wawa" and some others (full cg animation feature)
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| 2004 |
Fateless |
- A feature film about a boy during the Second
World War. It required digital set extensions of destroyed environments.
I did some CG shot finalizing on a few shots in which CG
ruins had to be added to live action plates.
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| Tsunami
(TV) |
- A German TV desaster movie which had a Tsunami wave
as topic. My task on this job was to tweak the wave's shader
for a few shots, which were to be composited into life action areal
plates showing real water surfaces. Ironically reality caught up in
Asia after I had just finished my job two weeks earlier!
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| FC Bayern Magazin/DSF (TV) |
- Technical Animator for the opening sequence of this
German weekly football (soccer) fan bulletin.
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| WM Countdown/DSF (TV) |
- Technical Animator for the
opening sequence of this German weekly football (soccer) talk
show.
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| Virtual Actors (Research) |
- Character Animator w/emphasis on
Facial Animation & LipSync on a test character of an advanced
Facial Setup research project at the Institute
of Animation, Ludwigsburg, Germany.
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| EM Talk/DSF (TV) |
- Technical Animator for a German soccer talk
show opening sequence, creating a 3D ribbon that is running through
and integrated into various (3D tracked) life action plates and eventually
results in the talk show logo. |
| 2003 |
Back
To Gaya |
- Character Animator on lead character
"Zino" & mud frog (sec. char.)
- Technical Animator of racing cars in car crash sequence
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| Disney Playhouse (TV) |
- Technical Animator & additional Texturing/Modeling
(Watch movies here
and here.)
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2000 -
2002 |
Till Eulenspiegel/Jester Till |
- CG Supervisor, Character TD, Props TD, Data
Base Programer (MS Access)
Rebuilding the CG department; Inhouse teaching of 3D Software; Creating
integrated CG-components (props, secondary characters, CG skeleton
army, environments) for traditional 2D animation
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| 2001 |
Big Game (short) |
- Character Animator & Character TD
(rigging & additional modeling) for CG creature in live action
short film
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2000 |
The Shark and the Piano (short) |
- Technical Director/Animator, animated school
of fish, crashing mirror, moving 3D camera within 2D environment
- FX Compositing (Digital Fusion)
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Help,
I'm a Fish/
"Hilfe,
ich bin ein Fisch"
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- Digital Compositor (Digital Fusion) creating
the animated opening title logo for the German theatrical release
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| Chipsfrisch Oriental (TV) |
- Technical Director (Modeling, Texturing)
for TV Commercial, creating "realistical" oriental village
turning into product logo on camera truck-out
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Catching the Stars
(EXPO 2000)
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- Character Animator & Character TD (modeling,
texturing, rigging) of digital manta rays in opening sequence (watch
Quicktime movie
here)
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| 1999 |
Sortec (EXPO 2000) |
- Technical Animator (& additional
Texturing) of industrial devices and disposal items
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| Intersnack "Pom-Bär" (TV) |
- Character Animator for TV Commercial
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| 1998 |
The
13th Floor |
- Technical Director/Animator (visual effects)
on digital traffic/environment/extras/props in historical scenes
for live action feature film
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| 1997 |
Helicops
(TV Series) |
- Digital Effects Supervisor,
building up & teaching new Digital department (CG & Compositing),
creating digital helicopter visual effects sequences for live action
TV series, including extensive use of (at that time new to the market)
3D tracking software 3D Equalizer
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| Hey Guy (short) |
- Character Animator & Character TD &
writer/director for full CG animation short film
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1995 -
1996 |
Independence
Day "ID4" |
- CG-Supervisor, Technical Animator,
Technical Director (Modeling, Texturing, Rendering) on CG aerial
dogfights & alien destruction beam sequences for live action
feature film
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| 1994 |
Marianengraben
(TV) |
- Digital Effects Supervisor, CG Technical
Animator, CG Technical Director on full CG deep sea visual effects
- Compositor (Quantel Harry) on actor multiplicating sequences
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| Ah, Pook Is Here (short) |
- Digital Compositor (Quantel Harry) on Puppet
Animation short film
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