Hartmut Engel, resume
|
Unless
otherwise noted, all the work has been done on Autodesk Maya Software.
|
| Oct. 1991 - Jan. 1997: |
Filmakademie
Baden-Württemberg, Ludwigsburg, Germany
Diploma (Master) in Film and Media Techniques w/focus on Digital
Arts |
| Aug. - Nov. 2009: |
Luxx Studios,
Stuttgart, Germany
Character Animator (Motion Builder, 3ds Max) on CG characters for a game commercial, CG sea creatures for TV infotainment and a CG airplane for a live action movie:
-
Die Siedler 7
- Die Geschichte der Ozeane
- Max Schmeling
|

| June 2008 - March 2009: |
Ilion Animation Studios,
Madrid, Spain
Character Animator (3ds Max) on various CG lead and side characters for the full CG animation feature
film:
-
Planet 51 |

| Feb. - March 2008: |
MPC (The Moving Picture Company),
London, UK
Character Animator on various CG characters and CG prosthetics for the live action feature:
-
The Chronicles of Narnia: Prince Caspian
|
| Dec. 2007 - Feb. 2008: |
Trixter,
Munich, Germany
Character Animator on a CG character for a German Bank ad campain.
Prop Rigger on a CG book prop for a German live action FX feature:
-
Hexe Lilli
|
| July 2007: |
Animoto,
Munich, Germany
Character Animator (XSI) on two CG characters "Tim"
and "Clara" for:
-
BMW Welt "Junior Campus"
|
| Jan. - April 2007: |
Trixter,
Munich, Germany
Character Animator on a CG character ("Oki")
for a German live action TV movie and on a CG character for a TV
commercial:
-
Das Geheimnis von Loch Ness (SAT1)
- Ferrero (Italy)
|
| Nov./Dec. 2006: |
Ambient
Entertainment, Hannover, Germany
Character Animator on some shots for the cartoon character
"Urmel" (and others) in the German full CG animation feature
film:
- Urmel voll in Fahrt
|
| Sep. 2006: |
Animationsfabrik,
Hamburg, Germany
Character Animator (Motion Builder) helping out animating
in a few scenes of the full CG christmas (straight to DVD) special:
- Lauras
Wheihnachtsstern
|
| May 2006 - Aug. 2006: |
Trixter,
Munich, Germany / Filmax,
Spain
Character Animator (XSI) on various lead & secondary
characters, including Don Quixote, Sancho, Heraldo and others for
the Spanish full cg animation feature film:
-
Donkey Xote
|
| Nov. 2005 - Feb. 2006: |
Trixter,
Munich, Germany
Character Animator on the lead character "Hui Buh",
a full cg ghost in the German live action feature film:
-
Hui Buh - Das Schlossgespenst
|
| April 2005 - Oct. 2005: |
Ambient
Entertainment, Hannover, Germany
Character Animator for the cartoon character "Wawa"
(and others) in the German full cg animation feature film:
-
Urmel aus dem Eis
|
| Nov./Dec. 2004: |
Elektrofilm,
Stuttgart, Germany
Technical Animator (incl. addl. Texturing, Modelling)
for two projects, a TV movie and a feature film:
-
Tsunami (TV)
-
Fateless
|
| Nov./Dec. 2004: |
Institute
of Animation, Ludwigsburg, Germany
Tutor/Teacher on the topic of "Facial Animation/Lip
Sync"
|
| Aug./Sept. 2004: |
Plazamedia/DSF,
Munich, Germany
Technical Animator for the opening sequences of two German
TV talk shows named:
- WM Countdown (watch Quicktime movie here)
- FC Bayern Magazin
|
| July 2004: |
Institute
of Animation, Ludwigsburg, Germany
Character Animator, Facial Animation & LipSync on a
test sequence for the advanced Facial Setup research project called:
- Artificial Actors
|
| May/June 2004: |
Plazamedia/DSF,
Munich, Germany
Technical Animator for the opening sequence of a German
TV talk show named:
- EM Talk
|
| Nov. 2003: |
The
Animation Workshop, Viborg, Denmark
Tutor/Teacher on the topic of "Acting in Animation"
for the "3D Digital Character Animation" Professional
Course |
| April 2003 - Sept. 2003: |
Ambient
Entertainment, Hannover, Germany
Character Animator on lead character "Zino" for
the feature film project
-
Back To Gaya |
| Jan. 2003: |
Black Mountain,
Stuttgart, Germany
Technical Animator & additional Texturing/Modeling
for the TV project:
- Disney Playhouse (Playground corp. idents).
(Watch movies here
and here.)
|
| May 2000 - Dec. 2002: |
Munich Animation, Munich, Germany
CG Supervisor, Character TD, Props TD, Data Base Programer (MS
Access).
Rebuilding the CG department, inhouse teaching, creating integrated
CG-components (props, secondary characters, CG skeleton army) for
traditional 2D animation feature and short film projects:
- Till Eulenspiegel (Jester Till)
- The Shark and the piano |
| April 2000: |
Frontal Studios, Frankfurt, Germany
Technical Director (Modeling, Texturing) for TV Commercial
project:
- Funny Frisch "Chipsfrisch Oriental" |
| Jan. 2000 - March 2000: |
Black Mountain,
Stuttgart, Germany
Character Animator & Character TD (modeling, texturing)
of digital manta rays in the opening sequence of the EXPO 2000 project:
- Catching the Stars (watch Quicktime movie here) |
| Nov. 1999 - Dec. 1999: |
Jangled Nerves,
Stuttgart, Germany
Technical Animator (& additional Texturing) of industrial devices
and disposal items in the EXPO 2000 commercial project:
- Sortec |
| Aug. 1999: |
Frontal Studios, Frankfurt, Germany
Character Animator for TV Commercial project:
- Intersnack "Pom-Bär" |
| March 1998 - Oct. 1998: |
Centropolis/Streamline,
Oberhausen, Germany
Technical Director/Animator (visual effects) on digital
traffic/environment/extras/props in historical scenes of the feature
film:
-
The 13th Floor |
| Feb. 1997 - Dec. 1997: |
Nitrofilm, Potsdam, Germany
Digital Effects Supervisor, building up & teaching
new Digital department (CG & Compositing), creating digital
helicopter visual effects sequences for live action TV series, including
extensive use of (at that time new to the market) 3D tracking software
3D Equalizer. Project:
-
Helicops |
| May 1995 - Aug. 1996: |
20th
Century Fox, Los Angeles, USA
CG-Supervisor, Technical Animator, Technical Director (Modeling,
Texturing, Rendering) on CG aerial dogfights & alien destruction
beam sequences for the feature film project:
-
Independence Day (ID4) |
| July 1993 - March 1995: |
Filmakademie
Baden-Württemberg, Ludwigsburg, Germany
Digital Effects Supervisor, CG Technical Animator, CG Technical
Director & Compositor (Quantel Harry) on full CG deep sea
visual effects & actor multiplicating sequences for the TV movie
project:
-
Marianengraben
Digital Compositor (Quantel Harry) on Puppet Animation
short film project:
-
Ah, Pook Is Here
Digital Compositor (Quantel Harry) for visual effects
sequences of the TV movie project:
-
Der letzte Kosmonaut (ZDF) |
| Sept. 1992 - Dec. 1992: |
Südwestfunk,
Baden-Baden, Germany
Digital Compositor (Quantel Harry) for various Broadcast
events & commercials. |
|